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2.1 The Hunt for Insights
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◄ Wicked Problem
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Instructions
Intended Learning Objectives
Teaching and Learning Methods
1.1 The Logic of Design
1.2 Frames, Ideas and Concepts
1.3 The Art of Framing
1.4 The Expanded Double Diamond
quiz 1
Deduction and induction
When to apply design thinking?
Wicked problems 1
Wicked problems 2
Double diamond
Open-ended and closed-ended questions
Wicked Problem
2.2 Iceberg of Knowledge
2.3 Design Research Methods
2.4 Making Sense
2.5 Reflect
3.1 Framing
3.2 Scoping: Design Brief
3.3 Reflect
4.1 Developing a Concept
4.2 Co-creation
4.3 Ideation Techniques
4.4 Concept Representations
4.5 How to Test Concepts
4.6 Concept Choice
5.1 Delivering the Final Design
5.2 Prototypes
5.3 Test
5.4 Document
2.2 Iceberg of Knowledge ►
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